Visual design is important to many forms of media. Films and television make careful choices about framing, camera angles, palettes and so on. Video games must not only make similar choices about the in-game view, but also must design an interface, whether it’s a minimal no-HUD first person interface like Mirror’s Edge, or the information-heavy view of game like Civilization or Football Manager. And video games are not the only games that need this; board games face related challenges of conveying information and game mechanics through their visual design.
This site aims to explore visual design and interface design in video games and board games, in detail. I have some experience designing software interfaces, and s decent amount of experience of playing games, so I’m going to try to put these together and explore the interface designs of games.